Healer Zebious

“It is not known who will rise as the victor in this war, but those who live will have nothing to rule. Throw me a reason to protect what feels like a myth.”

Description

Again, I say it. Throw me a reason. It can’t be all, save the dragon boy, hatch the dead, or open some old door everyone fights over.” He stood, holding his tunic and scratching his armpit, and she sighed.

“Any healer would find answers in The Chambers.”

“Cures?”

“Things you will bow to.”

“Cures then?”

“Better than cures.”

He threw up his hands. “Why not lead with that?” He fell to one knee, laughing, and held the towel. “Get on with it then.”

The Story

Dangerous secrets began to surface when a tower was resurrected in the overgrown ruins of Castle Brun. The first megalithic stone thudded with a loud crack on top of another, summoning the Great Apothecary and her beasts. The young king, his men, and two angry Guardians were reduced to meat—a meal for their enemies at the echoing of that thud. Escaping the fire became a daily trial—but survival required strength none imagined possible.

The Heroes

Set in a realistic twist, brothers, friends, and enemies grow together regardless of whether some must die.

Heroes? They still do not say the word; they are outlaws who found a cause. They are rulers who must choose. They are the enemies now trapped in truths.

Two Worlds

From the frozen peaks of the ancient Seven Snow Realms to the outstretched wonders of the Great Lands below them, divided were two worlds—the Snows and the Tribals. Snows born to the power of Nohar were enemies of the lesser Tribals. But Nohar had faded, and secrets rose. The Realms raced to unlock the knowledge of a resurgent power that had grown unstable and dangerous for both worlds.